Creative Writing Work
Assorted creative work ranging from the co-writing the scripts of Regular Show Original Graphic novels, creating my own comic series, and also big-picture editing pitches and projects.
Hello there. My name is Robert Luckett and I am a freelance creative mercenary for hire. I’ve worked in so many different fields across the creative industries from writing to illustrating, animating and more that it just became easier to describe myself this way! I currently live in Leeds (UK) with my talented wife Rachel Connor.
Beginning my creative career while still in secondary school, I wrote and illustrated a webcomic in the early 00’s. Having a passion for videogames since the age of six-years old and unwrapping a Commodore 64, it was a surprise to nobody that my degree at Lincoln University (Hull campus) was a BA Hons in Games Design where I graduated with a 2:1 in 2006. While there I also self-taught myself animation skills with which I created a full animated pilot based on my old webcomic; Waffle X.
Working in London for a period, I worked at a couple of videogame production houses, and worked as a 2D animator and game designer on a Flash web-game project or two. I even found myself thrust into the role of producer on a delayed/doomed project I managed to boot out the door. It was a thankless job with long hours, an insane commute, and little accountability with studio owners and top managers. I moved shortly thereafter to Leeds and created my perfect home office, worked some freelance design, and also became a middleweight copywriter during the daily deal boom. Deadlines would often come in the form of “in the next 10 minutes” as I assumed the role of an “Emergency ‘Code Red’ Writer”. This sounds dramatic, but when you’re writing copy advertising the fifth Zumba class going up that day, it’s hard to induce unique interest.
In present day, I’ve come full circle and returned to making comic books. Working with Rachel, I’ve co-written a trilogy of graphic novels based on the Cartoon Network property Regular Show, and created my own action adventure series about fart-fighting, BUMSTORM. I've also worked as a creative planner on an upcoming novel series and helped co-develop original comicbook series pitches in the role of a Big Picture Editor. Recently I've also begun dabbling with animation created in virtual reality. Some may say I’m something of a jack of all creative trades, but they’d be wrong; my name is Robert.
Assorted creative work ranging from the co-writing the scripts of Regular Show Original Graphic novels, creating my own comic series, and also big-picture editing pitches and projects.
Having read comic books for as long as I've been able to read, I started writing them with a webcomic in the early 00's. Recently I've had the pleasure of working with Boom Studios and my partner Rachel Connor with writing a couple scenes in 'Regular Show: Hydration' and fully co-wrote 'Regular Show: Noir Means Noir, Buddy' and Regular Show: A Clash Of Consoles'!
Eager to get back into creating my own worlds, I set myself an intense deadline to put out an original indie comic book for an upcoming comic-con. Years later, this fart-fighting adventure goes from strength to strength and can be found in the SHOP section!
Working for a leading daily deal website, I wrote over 1600 articles of 130 word copy. Often writing to dramatically short deadlines, these had to be suitable for email formatting and covered everything from fish pedicures to hotel and activity packages.
For several years I worked for a leading daily deal website as a freelancer. Copy was aimed at around 130 words for standard deals, and longer for holiday/activity deals. Ensuring copy was ready for e-mail formatting, the main details had to be communicated within the first 50 words. An ever enjoyable word puzzle.
Due to the ad-hoc nature of the industry, required variety of deals would change at the drop of a hat. I became what was known as a 'Code Red' writer, batting out copy in under 10 minutes in the most severe of emergency situations. Local flavour was also required to be incorporated into copy. This required on the fly research for areas and some quick and efficient Google-fu.
Further example copies are available on request.
A choice collection of artpieces for your peepers including comic work, character design, fanart, article headers, and more. I work almost exclusively in digital illustration in a wide range of software.
A 10 minute fully animated and voiced pilot episode of a cartoon based around the adventure of a teenage boy and a sentient potato waffle. Achieved two daily features on Newgrounds.com.
As a reimagining of my old webcomics series, I completed a fully animated pilot by myself, with voice talents provided by friends and internet acquaintances. Its pretty old now however, before the age of HD video even!
Work from my more graphic design based projects with a focus on clearly communicated information. Flyers, prints, logo design, T-shirt design and more examples await your eager eyes.
A duo of levels created in LittleBigPlanet that achieved acclaim for their visual design, humour, and boss encounters. An exercise in alternative thinking to get working, they were also featured by the developer MediaMolecule.
A duo of levels I created in the user generated content of LittleBigPlanet became pretty popular. Popular enough to be featured by the developer of the game, MediaMolecule, in one of their weekly lists. Creating these levels with a silhouetted aesthetic and also big mechanical boss characters was a feat of bizarre engineering, as everything in LittleBigPlanet 1 worked on physics manipulation. Also shown below is a mock-boxart I created for its promotion, and a screenshot of the 'Lost' Sackhouette level after a nasty bug wiped it from my Playstation 3 HDD forever :(.
Roll up, roll up: here be examples of my work in spriting for a few personal video projects, custom emoticons, as well as the odd minature sized fan animation or two as well.